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Telecom and IT industry

Global 3D Audio Market Size Share Forecast 2025

  • Code : SMI13365
  • Pages : 165
  • Date : Oct, 2019
  • Category : Telecom and IT
  • Publisher : SMI
  • Format : SMI PPT FormatSMI PDF Format



 

3D Audio Market Overview

3D audio effects are a group of sound effects that manipulate the sound produced by stereo speakers, headphones, speaker-arrays, etc. This frequently includes the virtual placement of sound sources anywhere in three-dimensional space. 3D audio is typically used in gaming and other interactive applications such as cinema. It helps to create a more realistic environment. The global 3D audio market focuses on six regions namely North America, Latin America, Europe, Asia Pacific, Middle East, and Africa. The global 3D audio market is expected to witness significant growth during the forecast period, owing to increasing adoption of 3D audio in various applications in gaming industry.

3D Audio Market Drivers

Increasing demand for 3D audio technology in numerous end-use industries is expected to drive growth of the global 3D audio market during the forecast period. 3D audio finds applications in numerous end-use industries including cinema, amphitheaters, VR concerts, etc. 3D audio provides a realistic experience to the audience. Since the 3D audio technology is evolving constantly, end users can avail the latest products with enhanced features. Thus, these factors are expected to drive growth of the global 3D audio market during the forecast period. Furthermore, rising use of 3D audio systems in gaming industry and applications is expected to propel the global 3D audio market growth over the forecast period.

3D Audio Market Restraint

Lack of standard or universal format is expected to hinder the global 3D audio market growth over the forecast period.

Regional Insights

Among regions, North America is expected to witness significant growth in the global 3D audio market during the forecast period. This is owing to the availability of technologically advanced products and high consumer awareness regarding these technologies. Furthermore, Asia Pacific is expected to register a lucrative growth rate over the forecast period, owing to increasing demand for portable 3D media services such as speakers in the region.

Competitive Section

Major companies involved in the global 3D audio market are 3D Sound Labs, Auro Technologies Inc., Hooke Audio, Mimi Hearing, Comhear Inc.¸ Sennheiser Electronic GmbH & Co., DearVR¸ Waves Audio Ltd., Dysonics, OSSIC, and Fraunhofer.

Major players are focused on mergers and acquisitions, in order to enhance the market presence. For instance, in April 2019, Mimi Hearing Technologies, a provider of digital hearing tests, acquired 3D Sound Labs, a France-based company.

Key features of the study:

  • This report provides in-depth analysis of the global 3D audio market size (US$ Mn) and compound annual growth rate (CAGR %) for the forecast period (2018- 2026), considering 2017 as the base year
  • It elucidates potential revenue opportunity across different segments and explains attractive investment proposition matrix for this market
  • This study also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, regional outlook, and competitive strategies adopted by the leading players
  • It profiles leading players in the global 3D audio market based on the following parameters - company overview, financial performance, product portfolio, geographical presence, 3D audio market capital, key developments, strategies, and future plans
  • Companies covered as part of this study include 3D Sound Labs, Auro Technologies Inc., Comhear Inc., Core Sound LLC (TeraMic), DearVR, Dolby Labs, DTS Inc. (Xperi Corporation), Dysonics, Fraunhofer, Hooke Audio, ISONO Sound, OSSIC, Sennheiser Electronic GmbH & Co., VisiSonics Corporation (Realspace 3D), and Waves Audio Ltd.
  • Insights from this report would allow marketers and the management authorities of the companies to make informed decision regarding their future product launches, product upgrades, market expansion, and marketing tactics
  • The global 3D audio market report caters to various stakeholders in this industry including investors, raw material suppliers, hardware manufacturers, software developers, retailers, distributors, service providers, new entrants, and financial analysts
  • Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the global 3D audio market

Detailed Segmentation:

Global 3D Audio Market, By Component Type:
Hardware
Loudspeakers
Headphones
Microphones/Mic
Sound Bars
Software
Services

Global 3D Audio Market, By End-use:
Personal/In-house
Mobile Devices
Home Theater
Gaming
Commercial
Automobile
Cinema
Music
Gaming
VR Concerts
Others

Global 3D Audio Market, By Region:
North America
Europe
Asia Pacific
Latin America
Middle East

Top Players:

3D Sound Labs
Auro Technologies Inc.
Comhear Inc.
Core Sound, LLC (TeraMic)
DearVR
Dolby Labs
DTS Inc. (Xperi Corporation)
Dysonics
Fraunhofer
Hooke Audio
ISONO Sound
OSSIC
Sennheiser Electronic GmbH & Co.
VisiSonics Corporation (Realspace 3D)
Waves Audio Ltd.

"*" marked represents similar segmentation in other categories in the respective section.

Table of Contents

1. Research Objective and Assumption
o Research Objectives
o Assumptions
o Abbreviations
2. Market Purview
o Report Description
o Market Definition and Scope
o Executive Summary
o Market Snippet, By Component Type
o Market Snippet, By End-use
o Market Snippet, By Region
o Coherent Opportunity Map (COM)
3. Market Dynamics, Regulations, and Trends Analysis
o Market Dynamics
o Drivers
o Restraints
o Market Opportunities
o Regulatory Scenario
o Industry Trend
o Mergers and Acquisitions
o New system Launches/Approvals
o Value Chain Analysis
o Porter's Analysis
o PEST Analysis
4. Global 3D Audio Market, By Component Type, 2018-2026 (US$ Million)
o Introduction
o Market Share Analysis, 2017 and 2026 (%)
o Segment Trends
o Hardware
o Introduction
o Market Size and Forecast, 2018-2026, (US$ Million)
o Loudspeakers
o Headphones
o Microphones/Mic
o Sound Bars
o Others
o Software
o Introduction
o Market Size and Forecast, 2018-2026, (US$ Million)
o Services
o Introduction
o Market Size and Forecast, 2018-2026, (US$ Million)
5. Global 3D Audio Market, By End-use, 2018-2026 (US$ Million)
o Introduction
o Market Share Analysis, 2017 and 2026 (%)
o Segment Trends
o Personal/In-house
o Introduction
o Market Size and Forecast, 2018-2026, (US$ Million)
o Mobile Devices
o Home Theater
o Gaming
o Commercial
o Introduction
o Market Size and Forecast, 2018-2026, (US$ Million)
o Automobile
o Cinema
o Music
o Gaming
o VR Concerts
o Others
6. Global 3D Audio Market, By Region, 2018-2026 (US$ Million)
o Introduction
o Market Share Analysis, By Region, 2017 and 2026 (%)
o North America
o Regional Trends
o Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
o Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
o Market Share Analysis, By Country, 2017-2026 (%)
o U.S.
o Canada
o Europe
o Regional Trends
o Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
o Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
o Market Share Analysis, By Country, 2017 and 2026 (%)
o U.K.
o Germany
o Italy
o France
o Russia
o Rest of Europe
o Asia Pacific
o Regional Trends
o Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
o Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
o Market Share Analysis, By Country, 2017 and 2026 (%)
o China
o India
o Japan
o ASEAN
o Australia
o South Korea
o Rest of Asia Pacific
o Latin America
o Regional Trends
o Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
o Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
o Market Share Analysis, By Country, 2017 and 2026 (%)
o Brazil
o Argentina
o Mexico
o Rest of Latin America
o The Middle East
o Regional Trends
o Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
o Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
o Market Share Analysis, By Country, 2017 and 2026 (%)
o Israel
o GCC Countries
o Rest of the Middle East
o Africa
o Regional Trends
o Market Size and Forecast, By Component Type, 2018-2026 (US$ Million)
o Market Size and Forecast, By End-use, 2018-2026 (US$ Million)
o Market Share Analysis, By Country, 2017 and 2026
o Northern Africa
o Central Africa
o South Africa
7. Competitive Landscape
o Company Profiles
o 3D Sound Labs
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o Auro Technologies Inc.
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o Comhear Inc.
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o Core Sound, LLC (TeraMic)
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o DearVR
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o Dolby Labs
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o DTS Inc. (Xperi Corporation)
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o Dysonics
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o Fraunhofer
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o Hooke Audio
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o ISONO Sound
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o OSSIC
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o Sennheiser Electronic GmbH & Co.
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o VisiSonics Corporation (Realspace 3D)
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o Waves Audio Ltd.
o Company Overview
o Product Portfolio
o Financial Performance
o Key Strategies
o Recent Developments/Updates
o Analyst Views
8. Section
o References
o Research Methodology
o About us and Sales Contact
*Browse 60 market data tables and 40 figures on "3D Audio Market - Global forecast to 2026".

 



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Market is segmented by Types, Applications, Technology, End-use Industries, and Regions.
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