Impact Analysis of Covid-19
The complete version of the REPORT will include the impact of the COVID-19, and anticipated change on the future outlook of the industry, by taking into the account the political, economic, social, and technological parameters.
In this report, the EMEA Headset market is valued at USD XX million in 2019 and is expected to reach USD XX million by the end of 2025, growing at a CAGR of XX% between 2019 and 2025.
Geographically, this report split EMEA into Europe, the Middle East and Africa, With sales (K Units), revenue (Million USD), market share and growth rate of Headset for these regions, from 2018 to 2025 (forecast)
Europe: Germany, France, UK, Russia, Italy and Benelux;
Middle East: Saudi Arabia, Israel, UAE and Iran;
Africa: South Africa, Nigeria, Egypt and Algeria.
EMEA Headset market competition by top manufacturers/players, with Headset sales volume (K Units), price (USD/Unit), revenue (Million USD) and market share for each manufacturer/player; the top players including
Alclair Audio, Inc.
Apple, Inc.
Bose Corporation
Grado Labs
Harman International Industries, Incorporated
JVC Kenwood Corporation
Koninklijke Philips N.V. (Philips)
Logitech, Inc., (Logitech International SA.)
Panasonic Corporation
Plantronics, Inc
Pioneer Corporation
Sennheiser electronic GmbH & Co. KG (Sennheiser)
Shenzhen Cannice Technology Co., Ltd
Shure Incorporated
Skullcandy, Inc
Sony Corporation
Ultimate Ears, LLC (Logitech)
Zebronics India Pvt., Ltd
On the basis of product, this report displays the sales volume (K Units), revenue (Million USD), product price (USD/Unit), market share and growth rate of each type, primarily split into
By Product
In-Ear Headsets
Over-Ear Headsets
By Pricing
Below USD 50
USD 50-100
Above USD 100
By Technology
Wired
Wireless
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume (K Units), market share and growth rate of Headset for each application, including
Personal
Commercial
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Table of Contents
EMEA (Europe, Middle East and Africa) Headset Market Report 2019
1 Headset Overview
1.1 Product Overview and Scope of Headset
1.2 Classification of Headset
1.2.1 EMEA Headset Market Size (Sales) Comparison by Type (2014-2024)
1.2.2 EMEA Headset Market Size (Sales) Market Share by Type (Product Category) in 2016
1.2.3 In-Ear Headsets
1.2.4 Over-Ear Headsets
1.3 EMEA Headset Market by Application/End Users
1.3.1 EMEA Headset Sales (Volume) and Market Share Comparison by Application (2014-2024
1.3.2 Personal
1.3.3 Commercial
1.4 EMEA Headset Market by Region
1.4.1 EMEA Headset Market Size (Value) Comparison by Region (2014-2024)
1.4.2 Europe Status and Prospect (2014-2024)
1.4.3 Middle East Status and Prospect (2014-2024)
1.4.4 Africa Status and Prospect (2014-2024)
1.5 EMEA Market Size (Value and Volume) of Headset (2014-2024)
1.5.1 EMEA Headset Sales and Growth Rate (2014-2024)
1.5.2 EMEA Headset Revenue and Growth Rate (2014-2024)
2 EMEA Headset Competition by Manufacturers/Players/Suppliers, Region, Type and Application
2.1 EMEA Headset Market Competition by Players/Manufacturers
2.1.1 EMEA Headset Sales Volume and Market Share of Major Players (2014-2019)
2.1.2 EMEA Headset Revenue and Share by Players (2014-2019)
2.1.3 EMEA Headset Sale Price by Players (2014-2019)
2.2 EMEA Headset (Volume and Value) by Type/Product Category
2.2.1 EMEA Headset Sales and Market Share by Type (2014-2019)
2.2.2 EMEA Headset Revenue and Market Share by Type (2014-2019)
2.2.3 EMEA Headset Sale Price by Type (2014-2019)
2.3 EMEA Headset (Volume) by Application
2.4 EMEA Headset (Volume and Value) by Region
2.4.1 EMEA Headset Sales and Market Share by Region (2014-2019)
2.4.2 EMEA Headset Revenue and Market Share by Region (2014-2019)
2.4.3 EMEA Headset Sales Price by Region (2014-2019)
3 Europe Headset (Volume, Value and Sales Price), by Players, Countries, Type and Application
3.1 Europe Headset Sales and Value (2014-2019)
3.1.1 Europe Headset Sales Volume and Growth Rate (2014-2019)
3.1.2 Europe Headset Revenue and Growth Rate (2014-2019)
3.2 Europe Headset Sales and Market Share by Type
3.3 Europe Headset Sales and Market Share by Application
3.4 Europe Headset Sales Volume and Value (Revenue) by Countries
3.4.1 Europe Headset Sales Volume by Countries (2014-2019)
3.4.2 Europe Headset Revenue by Countries (2014-2019)
3.4.3 Germany Headset Sales and Growth Rate (2014-2019)
3.4.4 France Headset Sales and Growth Rate (2014-2019)
3.4.5 UK Headset Sales and Growth Rate (2014-2019)
3.4.6 Russia Headset Sales and Growth Rate (2014-2019)
3.4.7 Italy Headset Sales and Growth Rate (2014-2019)
3.4.8 Benelux Headset Sales and Growth Rate (2014-2019)
4 Middle East Headset (Volume, Value and Sales Price), by Region, Type and Application
4.1 Middle East Headset Sales and Value (2014-2019)
4.1.1 Middle East Headset Sales Volume and Growth Rate (2014-2019)
4.1.2 Middle East Headset Revenue and Growth Rate (2014-2019)
4.2 Middle East Headset Sales and Market Share by Type
4.3 Middle East Headset Sales and Market Share by Application
4.4 Middle East Headset Sales Volume and Value (Revenue) by Countries
4.4.1 Middle East Headset Sales Volume by Countries (2014-2019)
4.4.2 Middle East Headset Revenue by Countries (2014-2019)
4.4.3 Saudi Arabia Headset Sales and Growth Rate (2014-2019)
4.4.4 Israel Headset Sales and Growth Rate (2014-2019)
4.4.5 UAE Headset Sales and Growth Rate (2014-2019)
4.4.6 Iran Headset Sales and Growth Rate (2014-2019)
5 Africa Headset (Volume, Value and Sales Price) by Players, Countries, Type and Application
5.1 Africa Headset Sales and Value (2014-2019)
5.1.1 Africa Headset Sales Volume and Growth Rate (2014-2019)
5.1.2 Africa Headset Revenue and Growth Rate (2014-2019)
5.2 Africa Headset Sales and Market Share by Type
5.3 Africa Headset Sales and Market Share by Application
5.4 Africa Headset Sales Volume and Value (Revenue) by Countries
5.4.1 Africa Headset Sales Volume by Countries (2014-2019)
5.4.2 Africa Headset Revenue by Countries (2014-2019)
5.4.3 South Africa Headset Sales and Growth Rate (2014-2019)
5.4.4 Nigeria Headset Sales and Growth Rate (2014-2019)
5.4.5 Egypt Headset Sales and Growth Rate (2014-2019)
5.4.6 Algeria Headset Sales and Growth Rate (2014-2019)
6 EMEA Headset Manufacturers/Players Profiles and Sales Data
6.1 Alclair Audio, Inc.
6.1.1 Company Basic Information, Manufacturing Base and Competitors
6.1.2 Headset Product Type, Application and Specification
6.1.2.1 Product A
6.1.2.2 Product B
6.1.3 Alclair Audio, Inc. Headset Sales, Revenue, Price and Gross Margin (2014-2019)
6.1.4 Main Business/Business Overview
6.2 Apple, Inc.
6.2.1 Company Basic Information, Manufacturing Base and Competitors
6.2.2 Headset Product Type, Application and Specification
6.2.2.1 Product A
6.2.2.2 Product B
6.2.3 Apple, Inc. Headset Sales, Revenue, Price and Gross Margin (2014-2019)
6.2.4 Main Business/Business Overview
6.3 Bose Corporation
6.3.1 Company Basic Information, Manufacturing Base and Competitors
6.3.2 Headset Product Type, Application and Specification
6.3.2.1 Product A
6.3.2.2 Product B
6.3.3 Bose Corporation Headset Sales, Revenue, Price and Gross Margin (2014-2019)
6.3.4 Main Business/Business Overview
6.4 Grado Labs
6.4.1 Company Basic Information, Manufacturing Base and Competitors
6.4.2 Headset Product Type, Application and Specification
6.4.2.1 Product A
6.4.2.2 Product B
6.4.3 Grado Labs Headset Sales, Revenue, Price and Gross Margin (2014-2019)
6.4.4 Main Business/Business Overview
6.5 Harman International Industries, Incorporated
6.5.1 Company Basic Information, Manufacturing Base and Competitors
6.5.2 Headset Product Type, Application and Specification
6.5.2.1 Product A
6.5.2.2 Product B
6.5.3 Harman International Industries, Incorporated Headset Sales, Revenue, Price and Gross Margin (2014-2019)
6.5.4 Main Business/Business Overview
6.6 JVC Kenwood Corporation
6.6.1 Company Basic Information, Manufacturing Base and Competitors
6.6.2 Headset Product Type, Application and Specification
6.6.2.1 Product A
6.6.2.2 Product B
6.6.3 JVC Kenwood Corporation Headset Sales, Revenue, Price and Gross Margin (2014-2019)
6.6.4 Main Business/Business Overview
6.7 Koninklijke Philips N.V. (Philips)
6.7.1 Company Basic Information, Manufacturing Base and Competitors
6.7.2 Headset Product Type, Application and Specification
6.7.2.1 Product A
6.7.2.2 Product B
6.7.3 Koninklijke Philips N.V. (Philips) Headset Sales, Revenue, Price and Gross Margin (2014-2019)
6.7.4 Main Business/Business Overview
6.8 Logitech, Inc., (Logitech International SA.)
6.8.1 Company Basic Information, Manufacturing Base and Competitors
6.8.2 Headset Product Type, Application and Specification
6.8.2.1 Product A
6.8.2.2 Product B
6.8.3 Logitech, Inc., (Logitech International SA.) Headset Sales, Revenue, Price and Gross Margin (2014-2019)
6.8.4 Main Business/Business Overview
6.9 Panasonic Corporation
6.9.1 Company Basic Information, Manufacturing Base and Competitors
6.9.2 Headset Product Type, Application and Specification
6.9.2.1 Product A
6.9.2.2 Product B
6.9.3 Panasonic Corporation Headset Sales, Revenue, Price and Gross Margin (2014-2019)
6.9.4 Main Business/Business Overview
6.10 Plantronics, Inc
6.10.1 Company Basic Information, Manufacturing Base and Competitors
6.10.2 Headset Product Type, Application and Specification
6.10.2.1 Product A
6.10.2.2 Product B
6.10.3 Plantronics, Inc Headset Sales, Revenue, Price and Gross Margin (2014-2019)
6.10.4 Main Business/Business Overview
6.11 Pioneer Corporation
6.12 Sennheiser electronic GmbH & Co. KG (Sennheiser)
6.13 Shenzhen Cannice Technology Co., Ltd
6.14 Shure Incorporated
6.15 Skullcandy, Inc
6.16 Sony Corporation
6.17 Ultimate Ears, LLC (Logitech)
6.18 Zebronics India Pvt., Ltd
7 Headset Manufacturing Cost Analysis
7.1 Headset Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Price Trend of Key Raw Materials
7.1.3 Key Suppliers of Raw Materials
7.1.4 Market Concentration Rate of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.2.1 Raw Materials
7.2.2 Labor Cost
7.2.3 Manufacturing Expenses
7.3 Manufacturing Process Analysis of Headset
8 Industrial Chain, Sourcing Strategy and Downstream Buyers
8.1 Headset Industrial Chain Analysis
8.2 Upstream Raw Materials Sourcing
8.3 Raw Materials Sources of Headset Major Manufacturers in 2016
8.4 Downstream Buyers
9 Marketing Strategy Analysis, Distributors/Traders
9.1 Marketing Channel
9.1.1 Direct Marketing
9.1.2 Indirect Marketing
9.1.3 Marketing Channel Development Trend
9.2 Market Positioning
9.2.1 Pricing Strategy
9.2.2 Brand Strategy
9.2.3 Target Client
9.3 Distributors/Traders List
10 Market Effect Factors Analysis
10.1 Technology Progress/Risk
10.1.1 Substitutes Threat
10.1.2 Technology Progress in Related Industry
10.2 Consumer Needs/Customer Preference Change
10.3 Economic/Political Environmental Change
11 EMEA Headset Market Forecast (2019-2024)
11.1 EMEA Headset Sales, Revenue and Price Forecast (2019-2024)
11.1.1 EMEA Headset Sales and Growth Rate Forecast (2019-2024)
11.1.2 EMEA Headset Revenue and Growth Rate Forecast (2019-2024)
11.1.3 EMEA Headset Price and Trend Forecast (2019-2024)
11.2 EMEA Headset Sales, Revenue and Growth Rate Forecast by Region (2019-2024)
11.3 Europe Headset Sales, Revenue and Growth Rate Forecast by Region (2019-2024)
11.4 Middle Eastt Headset Sales, Revenue and Growth Rate Forecast by Region (2019-2024)
11.5 Africa Headset Sales, Revenue and Growth Rate Forecast by Region (2019-2024)
11.6 EMEA Headset Sales Forecast by Type (2019-2024)
11.7 EMEA Headset Sales Forecast by Application (2019-2024)
12 Research Findings and Conclusion
13 Appendix
13.1 Methodology/Research Approach
13.1.1 Research Programs/Design
13.1.2 Market Size Estimation
13.1.3 Market Breakdown and Data Triangulation
13.2 Data Source
13.2.1 Secondary Sources
13.2.2 Primary Sources
13.3 Disclaimer