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Services industry

Global Affective Computing Market 2019 by Manufacturers, Regions, Type and Application, Forecast to 2025

  • Code : SMI4675
  • Pages : 107
  • Date : Oct, 2019
  • Category : Services
  • Publisher : SMI
  • Format : SMI PPT FormatSMI PDF Format



 
This report studies the global Affective Computing market, analyzes and researches the Affective Computing development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
IBM
Intel Corporation
Microsoft
Apple Inc
Texas Advanced Computing Centre (TACC)
Vicon
Qualcomm
Softkinetic
Eyesight Technologies
Gestsure Technologies, Inc
Numenta
Affectiva
Palantir
Pointgrab Ltd
Pyreos Limited
Cognitec Systems
Congnivue Corporation
Elliptic Labs

Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia

Market segment by Type, Affective Computing can be split into
Software
Hardware

Market segment by Application, Affective Computing can be split into
Hands-Free Computing
Social Interfaces
Virtual Sales Assistant
Distance Education
Internet Banking
Other

If you have any special requirements, please let us know and we will offer you the report as you want.


Table of Contents

Global Affective Computing Market Size, Status and Forecast 2024
1 Industry Overview of Affective Computing
1.1 Affective Computing Market Overview
1.1.1 Affective Computing Product Scope
1.1.2 Market Status and Outlook
1.2 Global Affective Computing Market Size and Analysis by Regions
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 Affective Computing Market by Type
1.3.1 Software
1.3.2 Hardware
1.4 Affective Computing Market by End Users/Application
1.4.1 Hands-Free Computing
1.4.2 Social Interfaces
1.4.3 Virtual Sales Assistant
1.4.4 Distance Education
1.4.5 Internet Banking
1.4.6 Other

2 Global Affective Computing Competition Analysis by Players
2.1 Affective Computing Market Size (Value) by Players (2016 and 2019)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

3 Company (Top Players) Profiles
3.1 IBM
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Affective Computing Revenue (Value) (2014-2019)
3.1.5 Recent Developments
3.2 Intel Corporation
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Affective Computing Revenue (Value) (2014-2019)
3.2.5 Recent Developments
3.3 Microsoft
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Affective Computing Revenue (Value) (2014-2019)
3.3.5 Recent Developments
3.4 Apple Inc
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Affective Computing Revenue (Value) (2014-2019)
3.4.5 Recent Developments
3.5 Texas Advanced Computing Centre (TACC)
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Affective Computing Revenue (Value) (2014-2019)
3.5.5 Recent Developments
3.6 Vicon
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 Affective Computing Revenue (Value) (2014-2019)
3.6.5 Recent Developments
3.7 Qualcomm
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 Affective Computing Revenue (Value) (2014-2019)
3.7.5 Recent Developments
3.8 Softkinetic
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 Affective Computing Revenue (Value) (2014-2019)
3.8.5 Recent Developments
3.9 Eyesight Technologies
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 Affective Computing Revenue (Value) (2014-2019)
3.9.5 Recent Developments
3.10 Gestsure Technologies, Inc
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 Affective Computing Revenue (Value) (2014-2019)
3.10.5 Recent Developments
3.11 Numenta
3.12 Affectiva
3.13 Palantir
3.14 Pointgrab Ltd
3.15 Pyreos Limited
3.16 Cognitec Systems
3.17 Congnivue Corporation
3.18 Elliptic Labs

4 Global Affective Computing Market Size by Type and Application (2014-2019)
4.1 Global Affective Computing Market Size by Type (2014-2019)
4.2 Global Affective Computing Market Size by Application (2014-2019)
4.3 Potential Application of Affective Computing in Future
4.4 Top Consumer/End Users of Affective Computing

5 United States Affective Computing Development Status and Outlook
5.1 United States Affective Computing Market Size (2014-2019)
5.2 United States Affective Computing Market Size and Market Share by Players (2016 and 2019)

6 EU Affective Computing Development Status and Outlook
6.1 EU Affective Computing Market Size (2014-2019)
6.2 EU Affective Computing Market Size and Market Share by Players (2016 and 2019)

7 Japan Affective Computing Development Status and Outlook
7.1 Japan Affective Computing Market Size (2014-2019)
7.2 Japan Affective Computing Market Size and Market Share by Players (2016 and 2019)

8 China Affective Computing Development Status and Outlook
8.1 China Affective Computing Market Size (2014-2019)
8.2 China Affective Computing Market Size and Market Share by Players (2016 and 2019)

9 India Affective Computing Development Status and Outlook
9.1 India Affective Computing Market Size (2014-2019)
9.2 India Affective Computing Market Size and Market Share by Players (2016 and 2019)

10 Southeast Asia Affective Computing Development Status and Outlook
10.1 Southeast Asia Affective Computing Market Size (2014-2019)
10.2 Southeast Asia Affective Computing Market Size and Market Share by Players (2016 and 2019)

11 Market Forecast by Regions, Type and Application (2019-2024)
11.1 Global Affective Computing Market Size (Value) by Regions (2019-2024)
11.1.1 United States Affective Computing Revenue and Growth Rate (2019-2024)
11.1.2 EU Affective Computing Revenue and Growth Rate (2019-2024)
11.1.3 Japan Affective Computing Revenue and Growth Rate (2019-2024)
11.1.4 China Affective Computing Revenue and Growth Rate (2019-2024)
11.1.5 India Affective Computing Revenue and Growth Rate (2019-2024)
11.1.6 Southeast Asia Affective Computing Revenue and Growth Rate (2019-2024)
11.2 Global Affective Computing Market Size (Value) by Type (2019-2024)
11.3 Global Affective Computing Market Size by Application (2019-2024)

12 Affective Computing Market Dynamics
12.1 Affective Computing Market Opportunities
12.2 Affective Computing Challenge and Risk
12.2.1 Competition from Opponents
12.2.2 Downside Risks of Economy
12.3 Affective Computing Market Constraints and Threat
12.3.1 Threat from Substitute
12.3.2 Government Policy
12.3.3 Technology Risks
12.4 Affective Computing Market Driving Force
12.4.1 Growing Demand from Emerging Markets
12.4.2 Potential Application

13 Market Effect Factors Analysis
13.1 Technology Progress/Risk
13.1.1 Substitutes
13.1.2 Technology Progress in Related Industry
13.2 Consumer Needs Trend/Customer Preference
13.3 External Environmental Change
13.3.1 Economic Fluctuations
13.3.2 Other Risk Factors

14 Research Finding/Conclusion

15 Appendix
Methodology
Analyst Introduction
Data Source


 



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