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Telecom and IT industry

K 12 Game Based Learning Market 2020 By Manufacturers, Regions, Type, And Application, Forecast To 2026

  • Code : SMI17303
  • Pages : 118
  • Date : Jan, 2020
  • Category : Telecom and IT
  • Publisher : SMI
  • Format : SMI PPT FormatSMI PDF Format



 

Summary

The global K 12 Game Based Learning Market is expected to witness a CAGR of xx% over the forecast period 2020-2026 and is expected to reach US$ xx million in 2026, from US$ xx million in 2019. 

The K 12 Game Based Learning Market report highlights product development and growth strategies such as merger and acquisition adopted by market players along with SWOT Analysis, PEST and Porter’s Five Forces analyses of the K 12 Game Based Learning Market, which highlight the strengths, weaknesses, opportunities, and commination of key companies. Moreover, the report offers two distinct market forecasts, one from the perspective of the producer and another from that of the consumer.

The various contributors involved in the value chain of the product include manufacturers, suppliers, distributors, intermediaries, and customers.

The Key Manufacturers covered in this Report:-

  • GlassLab
  • Microsoft
  • Osmo
  • PlayGen
  • Banzai Labs
  • BrainQuake
  • Filament Games
  • Gameloft
  • iCivics
  • Infinite Dreams
  • Schell Games

By the Product Type, the market is primarily segmented into:

  • Subject-Specific Games
  • Language Learning Games
  • Others

By Applications, the market is segmented into:

  • Pre-primary School
  • Primary School
  • Middle School
  • High School

The Report covers the following Regions:

  • North America
    • United States
    • Canada
    • Mexico
  • Asia Pacific
    • China
    • Japan
    • South Korea
    • India
    • Australia
    • Indonesia
    • Thailand
    • Malaysia
    • Philippines
    • Vietnam
  • Europe
    • Germany
    • France
    • UK
    • Italy
    • Russia
  • Central & South America
    • Brazil
  • Middle East & Africa
    • Turkey
    • GCC Countries
    • Egypt
    • South Africa

Objective of the K 12 Game Based Learning Market Report:

  • To assess the size of the market by value and volume
  • Analyze the K 12 Game Based Learning Market in terms of regions and major countries
  • Highlight recent developments and trends in the market
  • Offer perceptive data regarding major market players in terms of key developments, strategies, and product portfolio
  • Determine share of the K 12 Game Based Learning Market in terms of various segments such as by product type, application, and end-user
  • Offer accurate projection of the market for the forecast period using state-of –the-art tools and the current primary and secondary research approaches
  • Discuss major factors that impact growth of the K 12 Game Based Learning Market

The K 12 Game Based Learning Market engages the readers with all pivotal approaches to understand their position in the industry based on revenue or sales growth. The report efficiently evaluates the K 12 Game Based Learning Market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competition in the market. The information in the report is backed by annual company reports, financial reports, press releases, regulatory databases, government documents, and statistical databases.

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders:

  • Material suppliers/wholesalers
  • Market Distributors/traders
  • Regulatory bodies
  • Research organizations, and consulting firms
  • Commercial research & developments (R&D)
  • Trade associations and industry bodies
  • Importers and exporters
  • End-use industries

Available Customizations:

Custom research is one of the most crucial components of the business strategy that helps an organization gain insight into specific business sector, aligned with its specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

Table of Contents

K-12 Game-based Learning Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025
1 Industry Overview of K-12 Game-based Learning
1.1 K-12 Game-based Learning Market Overview
1.1.1 K-12 Game-based Learning Product Scope
1.1.2 Market Status and Outlook
1.2 Global K-12 Game-based Learning Market Size and Analysis by Regions
1.2.1 North America
1.2.2 Europe
1.2.3 China
1.2.4 Rest of Asia Pacific
1.2.5 Central & South America
1.2.6 Middle East & Africa
1.3 K-12 Game-based Learning Market by Type
1.3.1 Global K-12 Game-based Learning Revenue (Million US$) and Growth Comparison by Type (2014-2025)
1.3.2 Global K-12 Game-based Learning Revenue Market Share by Type in 2018
1.3.3 Subject-Specific Games
1.3.4 Language Learning Games
1.3.5 Others
1.4 K-12 Game-based Learning Market by End Users/Application
1.4.1 Pre-primary School
1.4.2 Primary School
1.4.3 Middle School
1.4.4 High School

2 Global K-12 Game-based Learning Competition Analysis by Players
2.1 Global K-12 Game-based Learning Market Size (Million US$) by Players (2014-2019)
2.2 Competitive Status
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 Mergers & Acquisitions, Expansion Plans

3 Company (Top Players) Profiles and Key Data
3.1 GlassLab
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 K-12 Game-based Learning Revenue (Value) (2014-2019)
3.1.5 Recent Developments
3.2 Microsoft
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 K-12 Game-based Learning Revenue (Value) (2014-2019)
3.2.5 Recent Developments
3.3 Osmo
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 K-12 Game-based Learning Revenue (Value) (2014-2019)
3.3.5 Recent Developments
3.4 PlayGen
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 K-12 Game-based Learning Revenue (Value) (2014-2019)
3.4.5 Recent Developments
3.5 Banzai Labs
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 K-12 Game-based Learning Revenue (Value) (2014-2019)
3.5.5 Recent Developments
3.6 BrainQuake
3.6.1 Company Profile
3.6.2 Main Business/Business Overview
3.6.3 Products, Services and Solutions
3.6.4 K-12 Game-based Learning Revenue (Value) (2014-2019)
3.6.5 Recent Developments
3.7 Filament Games
3.7.1 Company Profile
3.7.2 Main Business/Business Overview
3.7.3 Products, Services and Solutions
3.7.4 K-12 Game-based Learning Revenue (Value) (2014-2019)
3.7.5 Recent Developments
3.8 Gameloft
3.8.1 Company Profile
3.8.2 Main Business/Business Overview
3.8.3 Products, Services and Solutions
3.8.4 K-12 Game-based Learning Revenue (Value) (2014-2019)
3.8.5 Recent Developments
3.9 iCivics
3.9.1 Company Profile
3.9.2 Main Business/Business Overview
3.9.3 Products, Services and Solutions
3.9.4 K-12 Game-based Learning Revenue (Value) (2014-2019)
3.9.5 Recent Developments
3.10 Infinite Dreams
3.10.1 Company Profile
3.10.2 Main Business/Business Overview
3.10.3 Products, Services and Solutions
3.10.4 K-12 Game-based Learning Revenue (Value) (2014-2019)
3.10.5 Recent Developments
3.11 Schell Games

4 Global K-12 Game-based Learning Market Size by Type and Application (2014-2019)
4.1 Global K-12 Game-based Learning Market Size by Type (2014-2019)
4.2 Global K-12 Game-based Learning Market Size by Application (2014-2019)
4.3 Potential Application of K-12 Game-based Learning in Future
4.4 Top Consumer/End Users of K-12 Game-based Learning

5 North America K-12 Game-based Learning Development Status and Outlook
5.1 North America K-12 Game-based Learning Market Size (2014-2019)
5.2 North America K-12 Game-based Learning Market Size and Market Share by Players (2014-2019)
5.3 North America K-12 Game-based Learning Market Size by Application (2014-2019)

6 Europe K-12 Game-based Learning Development Status and Outlook
6.1 Europe K-12 Game-based Learning Market Size (2014-2019)
6.2 Europe K-12 Game-based Learning Market Size and Market Share by Players (2014-2019)
6.3 Europe K-12 Game-based Learning Market Size by Application (2014-2019)

7 China K-12 Game-based Learning Development Status and Outlook
7.1 China K-12 Game-based Learning Market Size (2014-2019)
7.2 China K-12 Game-based Learning Market Size and Market Share by Players (2014-2019)
7.3 China K-12 Game-based Learning Market Size by Application (2014-2019)

8 Rest of Asia Pacific K-12 Game-based Learning Development Status and Outlook
8.1 Rest of Asia Pacific K-12 Game-based Learning Market Size (2014-2019)
8.2 Rest of Asia Pacific K-12 Game-based Learning Market Size and Market Share by Players (2014-2019)
8.3 Rest of Asia Pacific K-12 Game-based Learning Market Size by Application (2014-2019)

9 Central & South America K-12 Game-based Learning Development Status and Outlook
9.1 Central & South America K-12 Game-based Learning Market Size (2014-2019)
9.2 Central & South America K-12 Game-based Learning Market Size and Market Share by Players (2014-2019)
9.3 Central & South America K-12 Game-based Learning Market Size by Application (2014-2019)

10 Middle East & Africa K-12 Game-based Learning Development Status and Outlook
10.1 Middle East & Africa K-12 Game-based Learning Market Size (2014-2019)
10.2 Middle East & Africa K-12 Game-based Learning Market Size and Market Share by Players (2014-2019)
10.3 Middle East & Africa K-12 Game-based Learning Market Size by Application (2014-2019)

11 Market Forecast by Regions and Application (2019-2025)
11.1 Global K-12 Game-based Learning Market Size by Regions (2019-2025)
11.1.1 North America K-12 Game-based Learning Revenue and Growth Rate (2019-2025)
11.1.2 Europe K-12 Game-based Learning Revenue and Growth Rate (2019-2025)
11.1.3 China K-12 Game-based Learning Revenue and Growth Rate (2019-2025)
11.1.4 Rest of Asia Pacific K-12 Game-based Learning Revenue and Growth Rate (2019-2025)
11.1.5 Central & South America K-12 Game-based Learning Revenue and Growth Rate (2019-2025)
11.1.6 Middle East & Africa K-12 Game-based Learning Revenue and Growth Rate (2019-2025)
11.2 Global K-12 Game-based Learning Market Size by Application (2019-2025)
11.3 The Market Drivers in Future

12 K-12 Game-based Learning Market Dynamics
12.1 Industry Trends
12.2 Market Drivers
12.3 Market Challenges
12.4 Porters Five Forces Analysis

13 Research Finding /Conclusion

14 Methodology and Data Source
14.1 Methodology/Research Approach
14.1.1 Research Programs/Design
14.1.2 Market Size Estimation
14.1.3 Market Breakdown and Data Triangulation
14.2 Data Source
14.2.1 Secondary Sources
14.2.2 Primary Sources
14.3 Disclaimer
14.4 Author List

List of Table
List of Tables and Figures

Figure Global K-12 Game-based Learning Market Size (Million USD) Status and Outlook (2014-2025)
Table Global K-12 Game-based Learning Market Size (Million USD) and Growth Rate by Regions (2014-2025)
Figure Global K-12 Game-based Learning Market Share by Regions (2014-2019)
Figure North America K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure Europe K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure China K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure Rest of Asia Pacific K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure Central & South America K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure Middle East & Africa K-12 Game-based Learning Market Size (Million USD) and Growth Rate (2014-2019)
Figure Global K-12 Game-based Learning Market Share by Type in 2018 & 2025
Figure Subject-Specific Games Market Size (Million USD) and Growth Rate (2014-2019)
Figure Language Learning Games Market Size (Million USD) and Growth Rate (2014-2019)
Figure Others Market Size (Million USD) and Growth Rate (2014-2019)
Table Global K-12 Game-based Learning Market Size (Million US$) Comparison by Application (2014-2025)
Figure Global K-12 Game-based Learning Market Share by Application in 2018 & 2025
Figure K-12 Game-based Learning Market Size (Million USD) and Growth Rate in Pre-primary School (2014-2019)
Figure K-12 Game-based Learning Market Size (Million USD) and Growth Rate in Primary School (2014-2019)
Figure K-12 Game-based Learning Market Size (Million USD) and Growth Rate in Middle School (2014-2019)
Figure K-12 Game-based Learning Market Size (Million USD) and Growth Rate in High School (2014-2019)
Table Global K-12 Game-based Learning Revenue (Million US$) by Players (2014-2019)
Table Global K-12 Game-based Learning Revenue Market Share by Players (2014-2019)
Eigure K-12 Game-based Learning Market Size Share by Players in 2018
Table Global K-12 Game-based Learning Manufacturers Market Concentration Ratio (CR5 and HHI)
Figure Global Top 5 Players K-12 Game-based Learning Market Share in 2018
Figure Global Top 10 Players K-12 Game-based Learning Market Share in 2018
Table K-12 Game-based Learning Key Players Product/Service
Table Mergers & Acquisitions, Expansion Plans
Table GlassLab Basic Information List
Table GlassLab Description and Business Overview
Table GlassLab K-12 Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in K-12 Game-based Learning Business of GlassLab (2014-2019)
Table GlassLab K-12 Game-based Learning Recent Developments
Table Microsoft Basic Information List
Table Microsoft Description and Business Overview
Table Microsoft K-12 Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in K-12 Game-based Learning Business of Microsoft (2014-2019)
Table Microsoft K-12 Game-based Learning Recent Developments
Table Osmo Basic Information List
Table Osmo Description and Business Overview
Table Osmo K-12 Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in K-12 Game-based Learning Business of Osmo (2014-2019)
Table Osmo K-12 Game-based Learning Recent Developments
Table PlayGen Basic Information List
Table PlayGen Description and Business Overview
Table PlayGen K-12 Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in K-12 Game-based Learning Business of PlayGen (2014-2019)
Table PlayGen K-12 Game-based Learning Recent Developments
Table Banzai Labs Basic Information List
Table Banzai Labs Description and Business Overview
Table Banzai Labs K-12 Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in K-12 Game-based Learning Business of Banzai Labs (2014-2019)
Table Banzai Labs K-12 Game-based Learning Recent Developments
Table BrainQuake Basic Information List
Table BrainQuake Description and Business Overview
Table BrainQuake K-12 Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in K-12 Game-based Learning Business of BrainQuake (2014-2019)
Table BrainQuake K-12 Game-based Learning Recent Developments
Table Filament Games Basic Information List
Table Filament Games Description and Business Overview
Table Filament Games K-12 Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in K-12 Game-based Learning Business of Filament Games (2014-2019)
Table Filament Games K-12 Game-based Learning Recent Developments
Table Gameloft Basic Information List
Table Gameloft Description and Business Overview
Table Gameloft K-12 Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in K-12 Game-based Learning Business of Gameloft (2014-2019)
Table Gameloft K-12 Game-based Learning Recent Developments
Table iCivics Basic Information List
Table iCivics Description and Business Overview
Table iCivics K-12 Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in K-12 Game-based Learning Business of iCivics (2014-2019)
Table iCivics K-12 Game-based Learning Recent Developments
Table Infinite Dreams Basic Information List
Table Infinite Dreams Description and Business Overview
Table Infinite Dreams K-12 Game-based Learning Products, Services and Solutions
Table Revenue (Million US$) in K-12 Game-based Learning Business of Infinite Dreams (2014-2019)
Table Infinite Dreams K-12 Game-based Learning Recent Developments
Table Schell Games Basic Information List
Table Global K-12 Game-based Learning Market Size by Type (2014-2019) (Million US$)
Figure Global K-12 Game-based Learning Revenue Market Share by Type in 2018
Table Global K-12 Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure Global K-12 Game-based Learning Revenue Market by Application in 2018
Table Top Consumer/End Users of K-12 Game-based Learning
Figure North America K-12 Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table North America K-12 Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure North America K-12 Game-based Learning Market Size Share by Players in 2018
Table North America K-12 Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure North America K-12 Game-based Learning Revenue Market Share by Application (2014-2019)
Figure North America K-12 Game-based Learning Market Size Share by Application in 2018
Figure Europe K-12 Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table Europe K-12 Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure Europe K-12 Game-based Learning Market Size Share by Players in 2018
Table Europe K-12 Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure Europe K-12 Game-based Learning Revenue Market Share by Application (2014-2019)
Figure Europe K-12 Game-based Learning Market Size Share by Application in 2018
Figure China K-12 Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table China K-12 Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure China K-12 Game-based Learning Market Size Share by Players in 2018
Table China K-12 Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure China K-12 Game-based Learning Revenue Market Share by Application (2014-2019)
Figure China K-12 Game-based Learning Market Size Share by Application in 2018
Figure Rest of Asia Pacific K-12 Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table Rest of Asia Pacific K-12 Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure Rest of Asia Pacific K-12 Game-based Learning Market Size Share by Players in 2018
Table Rest of Asia Pacific K-12 Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure Rest of Asia Pacific K-12 Game-based Learning Revenue Market Share by Application (2014-2019)
Figure Rest of Asia Pacific K-12 Game-based Learning Market Size Share by Application in 2018
Figure Central & South America K-12 Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table Central & South America K-12 Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure Central & South America K-12 Game-based Learning Market Size Share by Players in 2018
Table Central & South America K-12 Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure Central & South America K-12 Game-based Learning Revenue Market Share by Application (2014-2019)
Figure Central & South America K-12 Game-based Learning Market Size Share by Application in 2018
Figure Middle East & Africa K-12 Game-based Learning Market Size and Growth Rate(2014-2019) (Million USD)
Table Middle East & Africa K-12 Game-based Learning Market Size by Players (2014-2019)(Million US$)
Figure Middle East & Africa K-12 Game-based Learning Market Size Share by Players in 2018
Table Middle East & Africa K-12 Game-based Learning Market Size by Application (2014-2019) (Million US$)
Figure Middle East & Africa K-12 Game-based Learning Revenue Market Share by Application (2014-2019)
Figure Middle East & Africa K-12 Game-based Learning Market Size Share by Application in 2018
Figure Global K-12 Game-based Learning Market Size and Growth Rate (Value) (2019-2025) (Million US$)
Table Global K-12 Game-based Learning Market Size by Regions (2019-2025) (Million US$)
Figure Global K-12 Game-based Learning Market Size Share by Regions (2019-2025)
Figure Global K-12 Game-based Learning Market Size Share by Regions in 2025
Figure North America K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Figure Europe K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Figure China K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Figure Rest of Asia Pacific K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Figure Central & South America K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Figure Middle East & Africa K-12 Game-based Learning Revenue (Million USD) and Growth Rate (2019-2025)
Table Global K-12 Game-based Learning Market Size by Application (2019-2025) (Million USD)
Figure Global K-12 Game-based Learning Market Size by Application (2019-2025)
Figure Global K-12 Game-based Learning Market Size by Application in 2025
Table Global K-12 Game-based Learning Market Size by Type (2019-2025) (Million US$)
Figure Global K-12 Game-based Learning Market Size by Type (2019-2025)
Figure Global K-12 Game-based Learning Market Size by Type in 2025
Table Market Top Trends
Table Key Drivers: Impact Analysis (2019-2025)
Table Key Challenges
Figure Porter's Five Forces Analysis
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources
 



Frequently Asked Questions

The report efficiently evaluates the market from various dimensions to deliver an end-product that is informative, elaborate, and accurate and includes detailed market segmentation, regional analysis, and competitive landscape of the industry.
The report efficiently evaluates the current market size and provides industry forecast. The market was valued at xx Million US$ in 2019, and is expected to grow at a CAGR of xx% during the period 2020-2027.
The report efficiently evaluates the current market size and provides forecast for the industry in terms of Value (US$ Mn) and Volume (Thousands Units).
Market is segmented by Types, Applications, Technology, End-use Industries, and Regions.
The report presents the current market size, and market forecast, market opportunities, key drivers and restraints, regulatory scenario, industry trend, PESTLE analysis, PORTER’s analysis, new product approvals/launch, promotion and marketing initiatives, pricing analysis, competitive landscape which help businesses in decision making. The analysis data is based on current and historical market trends which help in investment related decisions.
Custom research is crucial components of the business strategy which helps any organization to gain insight into specific business sector, aligned with specific area of interest. Thus, SMI offers more accurate, pragmatic, and actionable information specifically tailored to suit your business needs.

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